The end of Auburn Puzzle Patrol was comprised of four separate Boss Battles against the evil Legion members themselves. We took a pen-and-paper game called Superhero Rumble and changed the rules to make the game determined, rather than random. The idea was due to Steven Clontz, but the specifics of the battles were designed by Alex Byaly with assistance from Steven.
With only a few hours of the game remaining, Puzzles 18-21 were unlocked, each with a challenge by a villain. Teams were allowed to gain Super-Powers by solving puzzles. If they solved the hardest puzzle for a villain, they were able to purchase a Key Power which completely breaks the villain’s Powers.
- Rules of Puzzle Rumble and a List of Super-Powers
- Key Powers
- ISBN 978-1592404094 (Librarian Key Power)
The first two points of each of your Attacks are free. - Hustle (Blackjack Key Power)
Each opponent’s energy expenditure is limited by your health. - Orienteering Merit Badge (Compass Rose Key Power)
If two Players allocate the same amount of Energy to Attacks, their Attacks may not be redirected. - The Zugzwand (King Rook Key Power)
If your opponent Defends for all his Energy, he loses 10 Energy at the end of the Round.
- ISBN 978-1592404094 (Librarian Key Power)
- Villain Dossiers
Here are the challenge videos issued by each of the Villains.
Many players didn’t have the time to work on this admittedly difficult meta puzzle, so we won’t post our solution just yet. If you have an idea on a combination of Powers (aside from the Key Powers) which works, you may always email the Commissioner and see what he thinks.